breakaleginhalf: (ah huh)
full name Gil Ryanson
true name Gil Ryanson
age 28
pronouns he/him
sexuality gay
room 120
dining time 7:03pm
Inventory
  • Satchel
  • Cell phone + charger
  • Laptop + charger
  • Science textbook
  • Arrival lei (broken)
  • personality
    +
    positive trait . trait . trait . trait . trait
    =
    neutral trait . trait . trait . trait . trait
    🔥
    spicy trait . trait . trait . trait . trait
    appearance
    !! your content here !!
    height 5'5"
    build Square; bodybuilder
    eyes Red
    hair Dark brown/black, 4B, buzzed
    abilities
    Changeling: Magic
    Gristlegrinder.
    When the Gristlegrinder uses Brawl to grapple someone with intent to eat them, achieving three successes counts as an exceptional success.
    To Serve Man
    A Gristlegrinder can make bite attacks that deal lethal damage, without needing to grapple a foe first. If she holds something or grapples someone of a smaller Size than herself, she can swallow it (or them) whole. She spends a point of Glamour and her jaw expands to the necessary size. With a successful Stamina + Survival roll, she gets the target down with minimal effort. A Gristlegrinder’s digestive system deals two points of lethal damage per turn. If the target is poisoned or toxic, the Gristlegrinder takes damage as normal, unless she has a Merit, token, or other means to negate it. Targets attacking the changeling from inside her must deal at least five points of lethal damage with a single attack to break out, but she can’t apply her Defense or armor against such attacks.

    Shield
    Shared Burden (Common)
    The changeling lets her blood flow onto her target’s body, as her Glamour knits his wounds closed. For every point of lethal damage she inflicts upon herself, the Contract heals two points of damage for her target. She heals bashing damage first, followed by lethal; this Contract can’t heal aggravated damage. No magic can alleviate damage a changeling inflicted upon herself by using Shared Burden — not even someone else’s. The Gargoyle heals three points of damage per point of lethal damage inflicted. (Loophole: The changeling holds a strip of skin, four inches or longer, of the creature that inflicted the injury.)
    Chrysalis (Royal)
    The changeling chooses two animals when the player purchases this power, and can transform into either one by invoking it. He must have seen the animal before (an accurate representation works), and it can’t be smaller than Size 1 or larger than Size 15. He can choose a mythical beast, though he gains none of its supernal powers — only the physical form: Physical Attributes, Size, Speed, and Health. He can also use the animal’s mundane senses and modes of movement; he can’t levitate, but as a winged dragon he could fly. If he transforms into an aquatic animal, he copies its gills and aquatic lungs. While in animal form, the character can communicate with other animals of the assumed species. (Loophole: The changeling is in the natural habitat of his chosen animal and is near enough to touch at least one of them.)
    Gil has chosen a Kodiak bear and a giant red bull superficially similar to a Spanish Fighting Bull.

    Sword
    Might of the Terrible Brute (Common)
    The character lets out a terrifying roar of fury and defiance, calling on the prowess that once served his Keeper and now serves only himself. Whenever the player wins a contested grapple roll, the changeling gains a new option for a move to enact: He may reduce his opponent’s Strength by one and add it to his own. Opponents reduced to Strength 0 this way gain the Immobilized Tilt, unable to effectively perform any Physical actions. He may not increase her Strength by more than +5, but it may exceed her Wyrd-derived limit. (Loophole:The character herself is grappling multiple opponents at once.)
    Primal Glory (Common)
    The character survived the scorching deserts and ice plains of Arcadia; mere mortal elements cannot harm him. He touches an element and it cows before him: he gains immunity to damage from mundane instances of the element, and suffers only half damage (rounded down) from magical sources. It also curls around him in a protective armor, like a dog eager to please its master, granting him an armor rating of 1/1. The armor hurts anyone who comes in close, dealing one point of lethal damage per turn to anyone who engages in melee against him. The hardy Ogre is fully immune to magical instances of the chosen element. (Loophole: The changeling consumes the element somehow. She might drink some water, hold her breath for a while, eat a handful of dirt, or put out a candle with her tongue and inhale the smoke.)
    Red Revenge (Royal)
    The changeling raises her hands to the sky, calling to all the hatred and misery that exists in this wretched world. Her skin breaks open as the wrath flows in her, and a blood-red aura surrounds her. She gains +3 to her Initiative, Intimidation, and Physical Attribute ratings, which also increases derived traits. She gains 3/3 armor and the Berserk Condition, as well. The Ogre’s attacks also inflict the Knocked Down Tilt. (Loophole: The changeling uses this Contract to exact vengeance for a loved one or friend.)

    Autumn
    Witches' Intuition (Common)
    The changeling learns the subject’s greatest fear, and any Conditions or Tilts connected to it. This fear can even be subconscious. The changeling may choose to replace this fear with one of his choice. The target’s fright of the original subject, along with any Conditions or Tilts it engendered, turns toward the new one for the scene. (Loophole: The changeling eats part of the target. This piece may be as small as a droplet of blood accidentally spilled, a nail torn off, or a single stolen hair.)
    Changeling: Mundane Mantle (Autumn Court) (●)
    Your character gains a Glamour point whenever he overcomes his fear to investigate something new and dangerous. Gain bonus dice equal to your character’s Mantle dots to mundane rolls to investigate the True Fae or Faerie.
    Acute Senses (●)
    The changeling’s senses are especially acute, even by the standards of high Clarity. Her sight, hearing, and sense of smell operate at twice the distance and accuracy of mortal senses. She can’t see in pitch darkness (for that, she needs Contract magic), but she can see much more clearly than humans can. Add the character’s Wyrd rating as dice to any perception-based rolls. This bonus supersedes the one normally granted by maximum Clarity. Also, add the bonus to any rolls made to remember or identify details.
    Directional Sense (●)
    Your character has an innate sense of direction, and is always aware of her location in space. She always knows which direction she faces, and never suffers penalties to navigate or find her way.
    Fleet of Foot (●●)
    Your character is remarkably quick, and runs far faster than his frame suggests. He gains +1 Speed per dot, and anyone pursuing him suffers a -1 per dot to any foot chase rolls.
    Hardy (●●●)
    Your character’s body goes further than it rightfully should. Add the dots in this Merit to any rolls to resist disease, poison, deprivation, unconsciousness, or suffocation.
    Iron Stamina (●)
    Each dot eliminates a negative modifier (on a one-for-one basis) when resisting the effects of fatigue or injury. For example: A character with Iron Stamina •• is able to ignore up to a -2 modifier brought on by fatigue. The Merit also counteracts the effects of wound penalties. So, if all of your character’s Health boxes are filled (which normally imposes a -3 penalty to his actions) and he has Iron Stamina •, those penalties are reduced to -2. This Merit cannot be used to gain positive modifiers for actions, only to cancel out negative ones.
    Relentless (●)
    Your character will not stop running, whether away from a pursuer or toward prey. In any chase your opponents must achieve two additional successes against yours to catch her or elude her.
    Headbutt (●)
    Your character has found few arguments she can’t end by ramming her skull into a softer part of the human anatomy. This Merit allows for a new grappling maneuver: Your character inflicts the Stunned Tilt on her opponent. Each use of this maneuver in a scene imposes a –2 penalty as the shock and surprise of this tactic wears off.
    General Life Skills
  • Graduate Master's Degree in Physics (Theoretical physics)
  • History of amateur + improv theatre performances
  • Trained teacher's aide, not technically licensed
  • Amateur brawler
  • Other Abilities !! your content here !!
    background
    Gil's life before his Durance was perfectly mundane. He was an only child to a doctor and politician, went to a renowned Melbourne university to study Aerospace Engineering, and joined the local theatre club, ending up in a tight-knit group of seven. It was towards the tail end of his Masters that he and his friends were Taken by a True Fae: it had been stalking the club for a while, and took the opportunity to steal them away after they got their parts for their latest performance: Into The Woods.

    In the potential list of Narrator, Hero, Heroine, Villain, Crone and Innocent, Gil was saddled with Beast: his fate was to be the embodiment of bestial, monstrous violence. With every unique play their Keeper forced the Narrator to write, Gil was killed, violently, viscerally, in a new and exciting way every single time, because to do otherwise was to risk their Keeper getting bored and doing something worse.

    He doesn't know how long it was on the inside before he was finally able to escape - but a large part of how was thanks to the Crone (the one who had to sew him back together after every play he was in). Together they tried to hatch a plan to free everyone, but when they put it in motion something went wrong (perhaps their Keeper was just too powerful, or everyone else was too far gone) and their Keeper tried to kill the Crone permanently - and Gil snapped. He attacked their Keeper himself, ripping the True Fae's leg off before he grabbed the Crone and fled. And while he didn't escape with them, losing the Crone to the ever-changing forces of the Hedge, escape Gil did.

    But his time in Arcadia had changed him - he had been forced to play the part of a monstrous and violent beast for so many years inside Arcadia, that Gil had become the part. Not a Beast (a distinct Changeling Seeming), but an Ogre, a distinctly ugly creature made for massive, mindless damage. And specifically a Gristlegrinder - a hulking, brutish Kith with teeth that can cut through bone, and always, hungry for human flesh.

    When he escaped, the realisation that his old life was gone was too much, and with nothing else to keep him grounded he spent nearly two months in a heavy depression where he rarely left his room in the local Autumn Freehold. It took a chance encounter with a pre-teen Changeling doing his homework for Gil to finally break out of the darkness, and things moved quickly after that - some cursory testing done to check how functional he was, papers were forged to allow him to be a teacher's aide and private tutor, and he was sent to work in the neighbouring Spring Freehold, located over a prominent Melbourne high school.
    player Maniette
    pb Sinqua Walls
    contact Ping me in the game discord!
    timezone AEST (GMT+10/11)
    breakaleginhalf: (i can't raise my eyebrow higher bro)

    Hey, it's Gil. Either I haven't got my phone on me, OR I'm actively ignoring you. Text me if it's important, try harder if you're dying.


    TEXT | VOICE | VIDEO | ACTION
    breakaleginhalf: (burning glamour)
    PLAYER
    Name: Maniette
    Age: 29
    Contact: [plurk.com profile] maniette, also Maniette on Discord!
    Permission Post:Here!
    Reserve: NA

    CHARACTER
    Name: Gil Ryanson
    True Name: Gil Ryanson
    Canon: Changeling: The Lost
    Age: 28
    History: Gil's life before his Durance was perfectly mundane. He was an only child to a doctor and politician, went to a renowned Melbourne university to study Aerospace Engineering, and joined the local theatre club, ending up in a tight-knit group of seven. It was towards the tail end of his Masters that he and his friends were Taken by a True Fae: it had been stalking the club for a while, and took the opportunity to steal them away after they got their parts for their latest performance: Into The Woods.

    In the potential list of Narrator, Hero, Heroine, Villain, Crone and Innocent, Gil was saddled with Beast: his fate was to be the embodiment of bestial, monstrous violence. With every unique play their Keeper forced the Narrator to write, Gil was killed, violently, viscerally, in a new and exciting way every single time, because to do otherwise was to risk their Keeper getting bored and doing something worse.

    He doesn't know how long it was on the inside before he was finally able to escape - but a large part of how was thanks to the Crone (the one who had to sew him back together after every play he was in). Together they tried to hatch a plan to free everyone, but when they put it in motion something went wrong (perhaps their Keeper was just too powerful, or everyone else was too far gone) and their Keeper tried to kill the Crone permanently - and Gil snapped. He attacked their Keeper himself, ripping the True Fae's leg off before he grabbed the Crone and fled. And while he didn't escape with them, losing the Crone to the ever-changing forces of the Hedge, escape Gil did.

    But his time in Arcadia had changed him - he had been forced to play the part of a monstrous and violent beast for so many years inside Arcadia, that Gil had become the part. Not a Beast (a distinct Changeling Seeming), but an Ogre, a distinctly ugly creature made for massive, mindless damage. And specifically a Gristlegrinder - a hulking, brutish Kith with teeth that can cut through bone, and always, hungry for human flesh.

    When he escaped, the realisation that his old life was gone was too much, and with nothing else to keep him grounded he spent nearly two months in a heavy depression where he rarely left his room in the local Autumn Freehold. It took a chance encounter with a pre-teen Changeling doing his homework for Gil to finally break out of the darkness, and things moved quickly after that - some cursory testing done to check how functional he was, papers were forged to allow him to be a teacher's aide and private tutor, and he was sent to work in the neighbouring Spring Freehold, located over a prominent Melbourne high school.

    Powers/Abilities: As a Changeling, Gil has access to the following Contracts (magical bargains made with concepts of nature and society):
    Shared Burden: Bleed on someone to heal their wounds.
    Chrysalis: Gil can turn into a Kodiak bear and a collosal, blood-red bull.
    Might of the Terrible Brute: Magically steal the strength of an opponent so as to immobilise them during combat.
    Primal Glory: Touch an element and gain full protection from all mundane and supernatural sources.
    Red Revenge; Mindless murder berserker mode. Allies beware.

    He also has heightened senses, always knows which way is north, is obscenely fast for his bulk and has a supernaturally fortified endurance to match.

    Inventory: A satchel with miscellany including his cell phone, a thin laptop, assorted stationary and a highschool science textbook.
    Job History: University student, part-time barista, full time teacher's aide in a private secondary school (ages 13-18), apprentice Fool of First Frost
    Suppressions: The fact he is an obligate cannibal and his multitude of dietary issues surrounding it, his PTSD and survivor's guilt, his Ogre-ish impulses and tendency towards violence as a first response
    Greatest Fear: Being recaptured by his Keeper, also being manipulated or killed/forced to kill by a Fairest.
    Greatest Desire: His friends and old life back.
    Greatest Regret: That he wasn't able to save any of his friends when he was escaping their Keeper.
    Sample: TDM thread!
    breakaleginhalf: (maybe)
    PLAYER

    NAME: Maniette
    CONTACT: [plurk.com profile] Maniette or PM here
    ACTIVE TIMES/PACE: GMT+10/AEST, usually a reliable boomeranger
    BRACKETS/PROSE: Default to prose bc phone tagging, but I'm fine with both
    OFFENSIVE SUBJECTS & TRIGGERS: Preferably no sexual violence/abuse

    IN CHARACTER

    PHYSICAL AFFECTION: He might not take it well unless he likes you, so take care.
    PHYSICAL VIOLENCE: Go for it, but be warned: he bites
    RELATIONSHIPS: M/M romance, but I'm open to anything platonic
    PSYCHIC & PSIONIC INFORMATION: Anyone with the capacity to do so will find Gil is very easily manipulated by mental forced, and I'm open to it with discussion
    MAGICAL INFORMATION: Supernatural stamina, strength and uncanny speed for his build, able to accurately assess others' fears and manipulate them.
    MEDICAL INFORMATION: Traumatic scarring - moderate breathing difficulties due to scar tissue in trachea/lungs.
    OFFENSIVE SUBJECTS & TRIGGERS: Being tied up/waking up restrained, also really hot people bossing him around or manhandling him.

    OUT OF CHARACTER

    BACKTAGGING: I tend to fall off old tags easily, but you're welcome to!
    THREADHOPPING: Fine on network, ask on logs!
    FOURTHWALLING: I mean sure, why not.
    NOT INTERESTED IN: TBA

    FIRST IMPRESSIONS

    VISUAL: He short, lads. Five foot five, obvious and highly defined muscles (absolutely minimal water weight), covered in scars. Under his Mask he's built like a bear with huge bat-like ears, hyenas jaws, disproportionately long arms, cloven hooves and a wolfish tail. With even more scars. When he walks he leaves a faint layer of frost that evaporates without a trace as it melts.
    AURAL: Crispy frost and leaves underfoot. His voice is gruff, hoarse and deep.
    OLFACTORY: Expensive dog shampoo.
    DEMEANOUR: Grumpy, sarcastic and a somewhat aggressive wit. Comes across as flippant and dismissive, but will die for you with no prompting.

    CHANGELING INFORMATION

    For more information on Gil's Mask, Mien and his fear harvesting bullshit, please go here! Otherwise, there's a few important things to note:

    1. Gil has a Contract that can selectively learn a person's greatest/most current fear (depending on the person's emotional state), and even change it for the duration of a thread to something else entirely, to inspire fear in the new thing instead of their current fear: if you do not want him to use this on your character, leave a comment!

    2. Gil is able to swallow whole anything remotely smaller than him! Any adult that's more than five feet tall is automatically exempt, but if you think your character is small enough to be swallowed: This is opt-in only, and will be checked on if it may steer that way during a thread!

    3. He also has the ability to forcibly strip someone of their emotional energy in a process called reaping. This drains the target and leaves them feeling empty, similarly to mental fatigue, exhaustion or depression (though not necessarily immediately after the reaping). While Gil will rarely use this, since he keeps fairly on top of his Glamour harvesting normally, this is possible in an emergency, and thus opt-in only again. Comment if you're okay with it!

    4. With his update to 2E, Gil now has the ability to form spontaneous Pledges! Using Glamour and the twisting fate of Wyrd he can seal someone's words of intent - statements such as "I'm going to kick his ass" or "My shout next time" or "I promise not to hurt you" can be magically locked in against them, and if the person breaks that word, or fails to fulfill it, experiences immediate magical consequences. This can be as mundane as a streak of bad luck, or a minor supernatural effect such as their milk curdling for a brief period - a few days to a week, perhaps. Annoying, but ultimately harmless. If Gil so wishes, though, he can choose to pledge those words with far more intense, and the consequences are greater for breaking them: a distinct and painful injury, or a Contract of Gil's activates against them, no matter their distance. He and the person whose words he's sealed will both be aware when the pledge is broken, as well. This isn't opt-in or out, but something that could occur over the course of a thread if Gil's feeling petty or wants to hold someone to their word.
    breakaleginhalf: PB <a href="http://www.hollow-art.com/base/sinqua-walls-teen-wolf">Sinqua Walls</a> (Default)
    Name: Gil Ryanson
    Age: Physically in his mid 20s, mentally slightly older due to timey wimey fairy bullshit.

    Attributes:
    Mental:
    Intelligence: ● ● ● ○ ○
    Wits: ● ● ● ○ ○
    Resolve: ● ● ○ ○ ○

    Physical:
    Strength: ● ● ● ●
    Dexterity: ● ○ ○ ○ ○
    Stamina: ● ● ○ ○ ○

    Social:
    Presence: ● ● ● ○ ○
    Manipulation: ● ● ○ ○ ○
    Composure: ● ○ ○ ○ ○


    Abilities:

    Mental:
    Academics: ● ● ● ○ ○ (Theatre Drama)
    Computer: ● ○ ○ ○ ○
    Crafts: ● ○ ○ ○ ○
    Investigation: ● ○ ○ ○ ○
    Medicine: ○ ○ ○ ○ ○
    Occult: ● ○ ○ ○ ○
    Politics: ● ○ ○ ○ ○
    Science: ● ● ● ○ ○ (Graduate Master's Degree in Physics)

    Physical:
    Athletics: ● ● ○ ○ ○
    Brawl: ● ● ● ○ ○ (Wrestling)
    Drive: ● ○ ○ ○ ○
    Firearms: ○ ○ ○ ○ ○
    Larceny: ○ ○ ○ ○ ○
    Stealth: ○ ○ ○ ○ ○
    Survival: ● ○ ○ ○ ○
    Weaponry: ○ ○ ○ ○ ○

    Social:
    Animal Ken: ○ ○ ○ ○ ○
    Empathy: ● ○ ○ ○ ○
    Expression: ● ● ○ ○ ○
    Intimidation: ● ○ ○ ○ ○
    Persuasion: ○ ○ ○ ○ ○
    Socialize: ○ ○ ○ ○ ○
    Streetwise: ○ ○ ○ ○ ○
    Subterfuge: ○ ○ ○ ○ ○


    Lost Template:
    Seeming: Ogre
  • Blessing: Gain an additional dot of one Power Attribute at character creation. Whenever your character deals any damage to another, you may impose the Beaten Down Tilt, which lasts for three turns. (Beaten Down: exhaust a person's will or capacity to fight.) This ability costs a point of Glamour if the Ogre makes the attack on his own behalf and not someone else’s.
  • Curse: In addition to your character’s other breaking points, he risks Clarity damage with a dice pool equal to half his Wyrd (rounded up) whenever someone he doesn’t consider an enemy flees or cowers from him.
  • Kith: Gristlegrinder. When the Gristlegrinder uses Brawl to grapple someone with intent to eat them, achieving three successes counts as an exceptional success.
    To Serve Man: A Gristlegrinder can make bite attacks that deal lethal damage, without needing to grapple a foe first. If she holds something or grapples someone of a smaller Size than herself, she can swallow it (or them) whole. She spends a point of Glamour and her jaw expands to the necessary size. With a successful Stamina + Survival roll, she gets the target down with minimal effort. A Gristlegrinder’s digestive system deals two points of lethal damage per turn. If the target is poisoned or toxic, the Gristlegrinder takes damage as normal, unless she has a Merit, token, or other means to negate it. Targets attacking the changeling from inside her must deal at least five points of lethal damage with a single attack to break out, but she can’t apply her Defense or armor against such attacks.

  • Needle: Protector.
    The protector is steadfast and predictable. He is loyal to a person, a group, or an ideal, devoting his time and energy to ensuring their comfort and safety. He works in a methodical manner, never stopping until a task is finished.
    (Single Willpower: Ignore your own needs while acting to protect someone else. All Willpower: Miss the last opportunity to achieve an important goal in favor of protecting someone else.)

  • Thread: Friendship.
    Those motivated by friendship use the strength of the people around them to stay strong. He surrounds himself with people who make him feel loved and wanted, and keeps them in mind when things get tough. He won’t let them down.
    (Single Willpower: Follow a friend into a situation that is clearly disadvantageous to you. All Willpower: Follow a friend into a deadly or dangerous situation.)

  • Touchstone/s: NA
  • Wyrd: 2
  • Frailties: One minor
    Cannot use a weapon that's been used to harm him previously.
  • Regalia: Shield, Sword
  • Mien:


  • Contracts:
    Shield
    Shared Burden (Common)
    The changeling lets her blood flow onto her target’s body, as her Glamour knits his wounds closed. For every point of lethal damage she inflicts upon herself, the Contract heals two points of damage for her target. She heals bashing damage first, followed by lethal; this Contract can’t heal aggravated damage. No magic can alleviate damage a changeling inflicted upon herself by using Shared Burden — not even someone else’s. The Gargoyle heals three points of damage per point of lethal damage inflicted. (Loophole: The changeling holds a strip of skin, four inches or longer, of the creature that inflicted the injury.)

    Chrysalis (Royal)
    The changeling chooses two animals when the player purchases this power, and can transform into either one by invoking it. He must have seen the animal before (an accurate representation works), and it can’t be smaller than Size 1 or larger than Size 15. He can choose a mythical beast, though he gains none of its supernal powers — only the physical form: Physical Attributes, Size, Speed, and Health. He can also use the animal’s mundane senses and modes of movement; he can’t levitate, but as a winged dragon he could fly. If he transforms into an aquatic animal, he copies its gills and aquatic lungs. While in animal form, the character can communicate with other animals of the assumed species. (Loophole: The changeling is in the natural habitat of his chosen animal and is near enough to touch at least one of them.)
    Gil has chosen a Kodiak bear and a giant red bull superficially similar to a Spanish Fighting Bull.

    Sword
    Might of the Terrible Brute (Common)
    The character lets out a terrifying roar of fury and defiance, calling on the prowess that once served his Keeper and now serves only himself. Whenever the player wins a contested grapple roll, the changeling gains a new option for a move to enact: He may reduce his opponent’s Strength by one and add it to his own. Opponents reduced to Strength 0 this way gain the Immobilized Tilt, unable to effectively perform any Physical actions. He may not increase her Strength by more than +5, but it may exceed her Wyrd-derived limit. (Loophole:The character herself is grappling multiple opponents at once.)

    Primal Glory (Common)
    The character survived the scorching deserts
    and ice plains of Arcadia; mere mortal elements cannot harm him. He touches an element and it cows before him: he gains immunity to damage from mundane instances of the element, and suffers only half damage (rounded down) from magical sources. It also curls around him in a protective armor, like a dog eager to please its master, granting him an armor rating of 1/1. The armor hurts anyone who comes in close, dealing one point of lethal damage per turn to anyone who engages in melee against him. The hardy Ogre is fully immune to magical instances of the chosen element. (Loophole: The changeling consumes the element somehow. She might drink some water, hold her breath for a while, eat a handful of dirt, or put out a candle with her tongue and inhale the smoke.)

    Red Revenge (Royal)
    The changeling raises her hands to the sky, calling to all the hatred and misery that exists in this wretched world. Her skin breaks open as the wrath flows in her, and a blood-red aura surrounds her. She gains +3 to her Initiative, Intimidation, and Physical Attribute ratings, which also increases derived traits. She gains 3/3 armor and the Berserk Condition, as well. The Ogre’s attacks also inflict the Knocked Down Tilt. (Loophole: The changeling uses this Contract to exact vengeance for a loved one or friend.)

    Autumn
    Witches' Intuition (Common)
    The changeling learns the subject’s greatest fear, and any Conditions or Tilts connected to it. This fear can even be subconscious. The changeling may choose to replace this fear with one of his choice. The target’s fright of the original subject, along with any Conditions or Tilts it engendered, turns toward the new one for the scene. (Loophole: The changeling eats part of the target. This piece may be as small as a droplet of blood accidentally spilled, a nail torn off, or a single stolen hair.)


    Merits:
    Mantle (Autumn Court) (●)
    Your character gains a Glamour point whenever he overcomes his fear to investigate something new and dangerous. Gain bonus dice equal to your character’s Mantle dots to mundane rolls to investigate the True Fae or Faerie.

    Acute Senses (●)
    The changeling’s senses are especially acute, even by the standards of high Clarity. Her sight, hearing, and sense of smell operate at twice the distance and accuracy of mortal senses. She can’t see in pitch darkness (for that, she needs Contract magic), but she can see much more clearly than humans can. Add the character’s Wyrd rating as dice to any perception-based rolls. This bonus supersedes the one normally granted by maximum Clarity. Also, add the bonus to any rolls made to remember or identify details.

    Directional Sense (●)
    Your character has an innate sense of direction, and is always aware of her location in space. She always knows which direction she faces, and never suffers penalties to navigate or find her way.

    Fleet of Foot (●●)
    Your character is remarkably quick, and runs far faster than his frame suggests. He gains +1 Speed per dot, and anyone pursuing him suffers a -1 per dot to any foot chase rolls.

    Hardy (●●●)
    Your character’s body goes further than it rightfully should. Add the dots in this Merit to any rolls to resist disease, poison, deprivation, unconsciousness, or suffocation.

    Iron Stamina (●)
    Each dot eliminates a negative modifier (on a one-for-one basis) when resisting the effects of fatigue or injury. For example: A character with Iron Stamina •• is able to ignore up to a -2 modifier brought on by fatigue. The Merit also counteracts the effects of wound penalties. So, if all of your character’s Health boxes are filled (which normally imposes a -3 penalty to his actions) and he has Iron Stamina •, those penalties are reduced to -2. This Merit cannot be used to gain positive modifiers for actions, only to cancel out negative ones.

    Relentless (●)
    Your character will not stop running, whether away from a pursuer or toward prey. In any chase your opponents must achieve two additional successes against yours to catch her or elude her.

    Headbutt (●)
    Your character has found few arguments she can’t end by ramming her skull into a softer part of the human anatomy. This Merit allows for a new grappling maneuver: Your character inflicts the Stunned Tilt on her opponent. Each use of this maneuver in a scene imposes a –2 penalty as the shock and surprise of this tactic wears off.


    Advantages
  • Willpower: (Resolve + Composure) 4
  • Maximum Clarity: (Wits + Composure) 4
  • Size: 5
  • Defense: (Lower of Dexterity/Wits + Athletics) 3
  • Health: (Size + Stamina) 8
  • Speed: (5 + Strength + Dex) 11
  • Initiative: (Dex + Composure) 2
  • breakaleginhalf: PB <a href="http://www.hollow-art.com/base/sinqua-walls-teen-wolf">Sinqua Walls</a> (Default)
    2021
    ⌘ TDM 2021
    03/04: Open Toplevel » Gil's TDM post for the game

    03/05: Damien » A sweet and polite young man meets Gil the gremlin

    03/05: Coda » A place out of the rain and some new information on this weird city

    03/05: Bugsy » What a fucking asshole

    03/06: Thorne » It was going so well until she caught him off-guard

    03/07: Bacon » A weird fucking kid. And a minor tragedy

    03/07: Maggie » Two Aussies ready to fight to the death

    03/07: Haneul » Pretty boy can see Changeling, decides real world is way worse.

    03/07: Shinobu » Nothing better than getting caught staring at a Fairest

    03/07: Patty » How's that foot taste Gil, pretty good I don't think

    ⌘ March 2021
    03/14: Open Log » Gil's first month in Svelte is highly eventful

    03/14: Bugsy » Sometimes your first in-game meeting is a heart-to-heart aborted by bad impulses and panic attacks

    03/14: Coda » Flowers suck and so does being honest

    03/14: Thorne » Thorne's intros continue to suffer

    03/14: Lord Arum » Tracking and talks of magic

    03/14: Artemis » Roomies! First time meeting! Wonderful first impressions

    03/15: Martin » Weird fucking vampires stealing Glamour and shit

    03/15: Rich » As far as first introductions go, stealing a horrible memory and accidentally shaming their friends isn't great

    03/15: [NW] Yakko » Gil just tells Yakko literally everything about his Durance in the abstract and also sings a song!

    03/15: [NW] Killua » Pissing contests with children are just a fantastic look

    03/16: Farah » Dining in and chatting about Svelte

    03/17: Shinobu » any extra stuff will be hidden, but good news! those using the automation script can adjust the overall height no problem

    03/17: Dirk » First impressions continue to be horrible, luckily milkshakes improve situations

    03/17: [NW] Open Log » Gil notices A Thing about NPCs and fears

    03/17: [NW] Killua » you fucker

    03/18: [NW] Ken » Science lessons? Sure!

    03/18: [NW] Elizabeth » Okay but they COULD be completely mentally gone locals, we don't know that

    03/18: Adorabat » Sometimes locals are children and weird little hero worshippers

    03/18: [NW] Thorne » Gil done with her before she even starts

    03/18: [NW] Zack » You know if you just accepted Gil at face value you'd have a lot fewer questions, Zack

    03/18: [NW] Silje » Insider information

    03/18: Patty » Fourth introduction and drinks are the perfect combo

    03/19: [NW] Bakugou » oh my god I must have deleted this one by accident, i never tagged back

    03/19: [NW] Rich » Video game coding isn't as hard as Gil makes it sound, it's worse

    03/19: [NW] Julie » The nature of multiversal kidnapping and meta trauma

    03/19: [NW] Amanda » Existential crisis, fight fight fight

    03/20: Nero » Two bros, chilling in the neon, five feet apart cos they're not gay

    03/20: [NW] Dirk » Detective man approves!

    03/21: London » An Spooky Boy meets An Spooky Cryptid

    03/21: Open toplevel » Gil at the Weird Party

    03/22: [NW] Martin » Martin does not understand why the fake people exist

    03/22: [NW] Nostradamus » Let's just book in some Modern Tech 101 lessons for our poor French healer

    03/22: Teshima » Meeting teens and talking hobbies

    03/22: Dirk » Dirk is a very clingy and well-intentioned drunk

    03/22: Rich » Dance dance, we're falling apart to half-time~

    03/22: Coda » Wallflowers!

    03/23: Ken » Turns out the real treasure was the cannibals we met along the way

    03/25: Yakko » Cartoon shenanigans of the highest caliber

    03/26: Thorne » Third try's the charm for a good first impression. Maybe.

    03/26: Artemis » Who doesn't love dumbshit races up stairwells

    03/26: Hospital Exploration Log » Just some kids investigating an active hospital in the middle of the day for weird shit.

    03/26: Dirk » Gil and Dirk find a morgue and a laundry, and a corpse and some sheets!

    03/28: Shinobu » It pays to be suspicious of impromptu parties

    03/31: [BD] Bugsy » Someone's on edge about not being able to use dumpsters for fun, food and profit

    03/31: [IN] Artemis » Leaving flowers around is a horrible idea, who knows who's gonna touch them

    ⌘ April 2021
    04/03: [BD] Nostradamus » Nosty is a delightfully candid drunk

    04/08: Patty » Horribly backdated party tags still count

    04/14: Amanda » Couch thieves and bottle smashers

    04/15: [IN] Coda » Polite notice that Gil's giving Artemis the Oath

    04/15: [IN] Bugsy » Telling Bugsy about the Oath thing results in lost visitation

    04/15: Bugsy & Artemis » Sometimes pranks don't go the way you want to and an Ogre threatens to throw your hiding spot out the window

    04/18: Open Toplevel » Ogres and Beasts and humans, oh my

    04/18: AU!Coda » Summer murder, had me a blast~

    04/18: Ainsley (Human!Gil) » A whole new woooooorld, a frightening neon point of view~~~

    04/18: AU!Amanda (Beast!Gil) » The witchakookoo gets in over her head and Gil saves her from the Beast

    04/18: Bugsy (Beast!Gil) » Bugsy has more sympathy for the Beast than Gil ever did

    04/19: Rosinante (Human!Gil) » Making unexpected new friends and finding their doubles. This will be a fun surprise for Rosi later

    04/19: Knock Out » Sometimes kicking cars is a bad idea because they turn into petty robots

    04/19: AU!Patty (Human!Gil) » Gil really just wants a bit of normality and he's not having much luck. Patty does her best. With alcohol

    04/19: AU!Rich » Boy's got a SQUIP and he's not afraid to use it. Gil is, though.

    04/19: Mono » The tiniest intruder on Gil's insomnia

    04/20: AU!Yakko & Yakko » Cartoon shenanigans are sometimes particularly terrifying when you don't know where the rules end

    04/20: Tifa » The new girl finds an old Beast and a middling expatriat.

    04/21: AU!Artemis » Clones are murder to tell apart

    04/21: Coda (Human!Gil) » Unfortunately, learning he's a doppelganger doomed to disappear is the final straw for this Gil

    04/21: [BD] Knock Out » Gonna find some organs and chow down despite the doctor's orders

    04/21: Silje » Someone's going to die. Of Not Fun.

    04/22: [IN] Coda & Artemis » Coda is having a small Massive Existential Crisis and two of their Best Boys are on the job

    04/23: [IN] Bugsy » RIP to the Beast. More tired Changeling men being soft

    04/23: Yakko (Beast!Gil) » Toons play by their own rules. So do the Fae.

    04/23: [IN] Coda (Human!Gil) » After a spectacular failure before, Gil asks for, and does not receive, forgiveness.

    04/24: Nostradamus » Finally getting those computer lessons and getting sidetracked by modern science

    code @ efryndiel

    HMD

    Mar. 12th, 2021 02:09 pm
    breakaleginhalf: (wow you're serious right now)
    I know I play an OC, but still! If you think I'm being inconsistent with him or you think I'm handling something with an astounding lack of tact, or you have any other concrit/critique/negging, please let me know!

    Anon disabled, all comments screened.
    breakaleginhalf: PB <a href="http://www.hollow-art.com/base/sinqua-walls-teen-wolf">Sinqua Walls</a> (Default)

    Hey, it's Gil. Either I haven't got my phone on me, OR I'm actively ignoring you. Text me if it's important, try harder if you're dying.


    TEXT | VOICE | VIDEO | ACTION
    breakaleginhalf: PB <a href="http://www.hollow-art.com/base/sinqua-walls-teen-wolf">Sinqua Walls</a> (Default)
    thread tracker

    2017
    jan feb mar apr may jun jul aug sep oct nov dec

    2018
    jan feb mar apr may jun jul aug sep oct nov dec


    Liminal Space: The stars look very different today
    Liminal Space » Kitty
    Intro, and how this is not the Hedge.

    Liminal Space » Laughs
    Intro, and werewolves are assholes.

    Network Post » Claudia
    Intro, and spandex.

    Liminal Space » Kitty
    Baby girl needs help on the network.

    Network Post » Madoka and Kitty
    Intro to Madoka and irate discussion of Fair Folk.

    Network Post » SM!Death
    Intro and irate discussion of Arcana in relation to Fair Folk.

    Liminal Space » Jules
    Intro and screaming. This sets the standard.

    Liminal Space » Casper
    Intro with wings and bad smells.

    Liminal Space » Drizzt
    Intro and sassy cats.

    Liminal Space » Malin
    The most fucking terrifying intro.

    Network Post » Jason
    Intro and angels vs spandex.

    Network Post » Madoka and Vilari
    Intro and what the hell Magician is.

    Network Post » Beatrice
    Intro and exposition dumping.

    Liminal Space » McCree
    Intro and sexy cowboys.

    Liminal Space » Dakki
    Intro and scary silhouettes.

    Liminal Space » Pod
    Intro, everyone is fluffy!

    Liminal Space » Chie
    Intro and chat about boys.

    Liminal Space » Riddick
    Intro, so much sass.

    Liminal Space » Tachibana
    Intro and baby Pogemon!

    Liminal Space » Hajime
    Intro and baby Spirit Animals!

    Liminal Space » Kenzaki
    Intro and how food does not consist of the plates it gets delivered on.

    Liminal Space » Naoto
    Intro, UFOs!

    Liminal Space » Usagi
    Intro, moon bunnies are real holy shit.

    Liminal Space » Usagi
    Intro double trouble, why is there a baby here.

    Walkabout: Shopping Trip
    WB Network » Jun
    Intro(ish), rescue from Liminal Space.


    network/log/inbox » character
    Thread description here.

    network/log/inbox » character
    Thread description here.


    network/log/inbox » character
    Thread description here.

    network/log/inbox » character
    Thread description here.


    network/log/inbox » character
    Thread description here.

    network/log/inbox » character
    Thread description here.

    by cawaii
    breakaleginhalf: (ah huh)
    P L A Y E R;
    NAME: Maniette
    AGE: 24
    PLAYER JOURNAL: n/a
    TIMEZONE: AEST (GMT +10)
    CONTACT: [plurk.com profile] Maniette or PM here!
    OTHER CHARACTERS PLAYED: Kinji Takigawa aka yoloninja the first

    C H A R A C T E R;
    NAME: Gil Ryanson
    CANON: Changeling: the Lost OC
    POINT IN CANON: A year after his escape from the Faerie world
    AGE: 23 as of entering the Hedge; time's a bit wibbly wobbly therein, so he actually has no idea what he is anymore.
    Let's get to the meat of this )

    Profile

    breakaleginhalf: PB <a href="http://www.hollow-art.com/base/sinqua-walls-teen-wolf">Sinqua Walls</a> (Default)
    Gil Ryanson

    March 2023

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